Nov 05, 2008, 08:14 AM // 08:14
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#1
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Ranger UWSC build (experimental)
8 + 3 expertise
12 shadow arts
10 + 1 + 3 wilderness
[Serpent's Quickness] [Shadow Form] [light of deldrimor] [viper's defense] [signet of infection] [barbed trap] [death's charge] [dwarven stability]
Required equipment = +20% enchanting weapon, zealous scythe.
Suggested equipment = Poisonous Axe/Spear/Sword, high energy weapon set (+20 energy staff, or +17 energy sword/offhand)
Usage! Cast DS, SQ, and SF with enchanting set, swap to zealous scythe for energy managment and auto-attack, swap to high energy set if energy is low; switch to poisonous weapon while using viper's defense for extended duration. Viper's defense can be used to get yourself unstuck as well, and death's charge speeds up the run there.
Variants/extras to think about:
Getting drunk would make Knockdowns on the run there a non-issue.
if you can get to level 19 wilderness, you don't need dwarven stability.
33% extended bleed set could also be used to maximize energy effeciency, but is also un-needed.
Air of Superiority could be brought for extra energy managment.
Ear Bite could be used for free bleed to use with signet of infection, losing -2 degen but gaining up to 9 energy every 30 seconds due to not using barbed trap.
Drunken Master can be used to gain +33% faster attack and move speeds, even while not drunk with essence of clarity. This will increase energy gain from the zealous scythe, and also reduce run time.
A single cast of every damage skill will deal a total of 575 damage over their duration.
Therefore, if dead collector/dead threshers have 575 health or less, they will all die at the same time, you will not have to worry about AoE scatter, wells, or minions. IF AoE scatter is present, but 575 damage is sufficient, cast Light of Deldrimor -> Barbed Trap -> viper's defense -> signet of infection in that order. If 575 Damage is NOT sufficient, simply cast LoD to finish off the remainder of their health, they are crippled and you have 25% faster IMS, you will catch and kill them.
Because I'm sure I'm not the only one who'd like to get the UW statue for their ranger.
If someone could supply a template code thing like Dre did, or explain how to make it, I'd appreciate it
Can do pits, possibly able to do Pools. (Unsure, may need modification, might not be possible)
UWSC = Underworld Speed Clear, for those who do not know. Intended to finish Bone Pits in 10~25 minutes (actual time may vary?)
Last edited by Daisuko; Nov 05, 2008 at 07:14 PM // 19:14..
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Nov 05, 2008, 08:41 AM // 08:41
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#2
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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You just basically type the skill in brackets like these [].
Example:
Patient Spirit
[Patient Spirit.]
[Patient Spirit]
There is a [build;<insert code here>] feature, but it's broken right now, so I guess you'll have to do it like that.
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Nov 05, 2008, 09:09 AM // 09:09
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#3
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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[UWSC ranger;OgcTcRM/VC5QnZ5Q5I5oWMVkmEA]
there you go
about the build itself: you need too much energy, i think
Last edited by Dre; Nov 05, 2008 at 09:12 AM // 09:12..
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Nov 05, 2008, 09:30 AM // 09:30
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#4
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
about the build itself: you need too much energy, i think
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Yeah, I know. Testing it, I think it'd be more viable by making the attribs 12 shadow, 11 + 1 + 4 wilderness, and 6 + 3 expertise
with [serpent's quickness] [shadow form] [light of deldrimor] [flame trap] [viper's defense] [barbed trap] [signet of infection] [dwarven stability]
while drunk, and I don't belive you'd need extra cons, just grail to keep it up.
-11~18 degen and some damage should do the job, maybe not the fastest but should be viable.
Last edited by Daisuko; Nov 05, 2008 at 09:32 AM // 09:32..
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Nov 05, 2008, 09:43 AM // 09:43
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#5
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Degen is capped at -10 i do beleive. Looks interesting, i don't think PUGs would bite though. You could give it a shot with a Guild/Alliance team maybe?
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Nov 05, 2008, 09:47 AM // 09:47
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#6
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Academy Page
Join Date: Oct 2007
Location: WA
Profession: Mo/E
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dude i just ran in the group with you(order of verakies), this build fails you didn't get anything done, and sure you d/ced, but still, a ranger.....cmon. you were just testing it in a group, you didn't verify if it worked.
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Nov 05, 2008, 09:50 AM // 09:50
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#7
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Berek
Degen is capped at -10 i do beleive. Looks interesting, i don't think PUGs would bite though. You could give it a shot with a Guild/Alliance team maybe?
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yeah, degen does cap at -10, but with no corpse exploitation they can make wells of power for ~+6hp regen. (However since they're all taking damage roughly equally they should all die at the same time, that is, all that would be within the well. I don't think flame trap is necessary, but it's only 6 energy, and I'm not sure what a good alternative would be.
Actually, I think this would be a better build.
[OgcTcN8+ZC5QnhUMgpWU5A35uEA] (bleh, can't figure out build code)
Last edited by Daisuko; Nov 05, 2008 at 09:54 AM // 09:54..
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Nov 05, 2008, 09:51 AM // 09:51
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#8
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by kane zarthrox
dude i just ran in the group with you(order of verakies), this build fails you didn't get anything done, and sure you d/ced, but still, a ranger.....cmon. you were just testing it in a group, you didn't verify if it worked.
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Actually, I did verify that it worked in a solo run, but it was slow. Besides, if I recall correctly you died and didn't even have lag problems like I did.
Plus, I brought cons and stuff, and I don't think you did. :P
EDIT : also, I'd prefer to do a normal run, but nobody DOES that anymore.
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Nov 05, 2008, 11:58 AM // 11:58
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#9
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Academy Page
Join Date: Oct 2007
Location: WA
Profession: Mo/E
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Quote:
Originally Posted by Daisuko
Actually, I did verify that it worked in a solo run, but it was slow. Besides, if I recall correctly you died and didn't even have lag problems like I did.
Plus, I brought cons and stuff, and I don't think you did. :P
EDIT : also, I'd prefer to do a normal run, but nobody DOES that anymore.
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no, i didn't die, i was the chamber sin, who finished in 12 minutes....and the only reason i didn't bring cons even though i offered, cause they said we had 2 people with cons, but those 2 people died -.-; and no i didn't bring my rez scrolls because they were on my necro, so applaud for the slowest "maybe" working build, but farming is hm, live with it. and the amount of time it ould take to finish a run with that build, you could make an ele/sin, run them through all 3 games, buy obsidian, and get the skills before your done.
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Nov 05, 2008, 11:59 AM // 11:59
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#10
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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You're in the same boat as me. My guild/alliance only does UWSCs and my ranger gets no love. Don't give up on this!
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Nov 05, 2008, 03:09 PM // 15:09
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#11
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by kane zarthrox
no, i didn't die, i was the chamber sin, who finished in 12 minutes....and the only reason i didn't bring cons even though i offered, cause they said we had 2 people with cons, but those 2 people died -.-; and no i didn't bring my rez scrolls because they were on my necro, so applaud for the slowest "maybe" working build, but farming is hm, live with it. and the amount of time it ould take to finish a run with that build, you could make an ele/sin, run them through all 3 games, buy obsidian, and get the skills before your done.
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Actually, with the changes I made, I'd estimate it'd be doable in 15~25 minutes, so you're wrong. :P It doesn't look that slow to me, I estimate ~30DPS on all foes, rather than sliver armor builds that deal only damage to one foe at a time. It'd be a lot faster since they'd all die at once, too. So no need to worry about wells slowing your degen.
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Nov 05, 2008, 03:12 PM // 15:12
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#12
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Targren
You're in the same boat as me. My guild/alliance only does UWSCs and my ranger gets no love. Don't give up on this!
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Feel free to try it out, you'd likely be more likely to get a group than me, as my guild/alliance doesn't do UWSC so yesterday was really my first time. That, on top of using an experimental and worse build, plus lagging out didn't really suprise me that I failed. But then again, everyone failed, that was just a terrible run. But it did let me figure out what to change, and I'm pretty confident the new build would work fine. vanguard rank doesn't matter, and neither does deldrimor very much, only thing you'd get is a mild damage increase, even at the lowest level you should be able to keep up serpent's quickness permanently.
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Nov 05, 2008, 03:56 PM // 15:56
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#13
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Augusta, GA
Profession: R/
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What is UWSC? I've never heard of that.
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Nov 05, 2008, 04:00 PM // 16:00
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#14
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Quote:
Originally Posted by NassauBob
What is UWSC? I've never heard of that.
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This guy wins the thread +1
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Nov 05, 2008, 04:00 PM // 16:00
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#15
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I suppose it means Underworld Speed Clear.
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Nov 05, 2008, 05:09 PM // 17:09
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#16
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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i think this is a great idea, would also love to try it out
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Nov 05, 2008, 05:49 PM // 17:49
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#17
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Daisuko
Feel free to try it out, you'd likely be more likely to get a group than me, as my guild/alliance doesn't do UWSC so yesterday was really my first time. That, on top of using an experimental and worse build, plus lagging out didn't really suprise me that I failed. But then again, everyone failed, that was just a terrible run. But it did let me figure out what to change, and I'm pretty confident the new build would work fine. vanguard rank doesn't matter, and neither does deldrimor very much, only thing you'd get is a mild damage increase, even at the lowest level you should be able to keep up serpent's quickness permanently.
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I will, thank you. I'm just trying to suss out a few things about how it works before I try to use it.
Wilderness=11 + 1 + 4? I'm not sure how that comes about. A superior mask and what else? Is that including the grail?
To keep up SF, I'm guessing Dwarven to make SQ last 40+ sec and SQ makes SF recharge in 45, with the team's essence brining the recharge to 30. with a +20% and a grail, SF will last 27*1.2=~32 sec.
So you carefully keep up SF, and then it's the same as raptor farming basically? Gather the monsters, pin them against a wall on their left, and let loose with the aoe/traps?
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Nov 05, 2008, 05:55 PM // 17:55
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#18
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Were are you taking your energy from?
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Nov 05, 2008, 06:14 PM // 18:14
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#19
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Super Igor
Were are you taking your energy from?
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Nowhere! You expend 20 energy every 30 seconds maintaining dwarven stability, serpent's quickness, and shadow form (slightly less than that, since it's not exactly 30 seconds, but roughly that.)
then the only energy actually spent is on (one) barbed trap for AoE bleed, then 5 for AoE poison, rest is on light of deldrimor (unless your health gets low, then on death's charge)
So, assume 45 energy, +10 from grail of might. 55 energy.
Assume 1 cast of viper's defense, and 3 casts of light of deldrimor, and one barbed trap every 30 seconds. (using a +33% poisonous weapon helps with only casting vipers once per.)
at 10 expertise (again, from the grail) barbed is 9 energy.
So, 20 + 5 + 15 + 9 = 49 energy (max) expenditure, however there's absolutely no reason you have to spam skills. I'm fairly certain that even if you did use all skills... the damage would therefore be 107 x 3 + 30 x 30 = 1221 damage over the duration of 30 seconds. That's much more than they have for health, so you simply don't have to spam.
But again, even if you did. 49 energy - 30 energy (regen) = 19 energy lost.
You'd still have 36 energy at the end of 30 seconds, more than enough to re-cast SF, SQ, and DS so you don't die. You'll have to wait for energy to regen a bit before attacking again, but you'll have to move/pull/bunch foes together between battles anyway, so I don't see that as a real issue.
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Nov 05, 2008, 06:15 PM // 18:15
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#20
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Academy Page
Join Date: Oct 2008
Location: Ireland
Profession: R/
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Black Powder Mine is a PvE Trap that makes them bleed too and costs 5 less energy that Spike trap, which might help energy management, but with the current build LOD or Dwarven Stablility would have to be taken out, which maybe isn't worth 5 energy.
Energy coiuld also be increased with Sweets too, if needed.
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